Sarbreenar rises from the ashes
FFORTS
to rebuild the town as a city were hampered by the loss of much
of the towns wealth, but the survivors were cautiously optimistic
that they could rebuild. A flooded defensive ditch and rubble wall
were re-established around the centre of the town but they were
slow to be completed.
The north side of the town still
lay in ruins and hasnt been fully re-populated. Some of the
lowlifes of the city squatted there and even set up small businesses.
A band of mercenaries and malcontents set up a temporary camp outside
the north walls. It wasnt an area to walk through alone at
night.
Businesses grew and thrived close
to the main gate where the merchants caravans stop overnight
as they travel between Ravens Bluff and Procampur. The Elks
Roost Inn, the wheelwright, the livery stable and the secure warehouses
started to do a roaring trade. Guilds became
well established in the town and they are represented on the High
Council.
Many of the miners and sheep farmers
who used to live outside the town walls chose to move lock, stock
and barrel into the security that the growing city can provide.
They travel out to their mines and their flocks every morning.
Basilican,
The Minister for Spiritual Affairs established an enclosed compound
where recognised religions can set up
shrines or build small temples in an organised manner for their
worshippers. The whole compound is a beautifully landscaped area
which serves as a haven for visiting druids. A large temple to the
Sarbreenar Triad Tempus the Lord of Battle, Torm the True
and the Brave, and Tyr Grimjaws was built and a smaller temple to
Sune Firehair was erected adjoining a discreet Shrine of One Thousand
Delights.
There was a mages
tower. It belonged to a man who styled himself the Shadow
Mage, who hasnt been seen for quite some time ... so of
course every adventuring band this side of Waterdeep who happens
through the city thinks his tower holds unguarded plunder with their
names waiting on it. Not a few folk in Sarbreenar seem to delight
in whispering tales of the old tower when they think adventurers
ears are a-flapping.
Although Lord Darian Lightsblood
was lost presumed dead, the Lightsblood
Family of Sarbreenar remains in power and maintain order in the
growing city through the High Council.
Law was implemented by the Judiciary and by
Krakov Great Axe the Captain of the Town
Guard.
Among the most wealthy in the
vicinity, are Lord Thalmir of Mossbridges (a powerful human wizard),
Lord Malaph Serpentshield of Dark Hollow (a reknowned human warrior),
and Lady Estele Greymantle of Highbank Forest (a human cleric of
Eldath, dedicated to nurturing and rebuilding woodlands within her
holding).
Although orcs and various monsters
continued to infest the mountains, raiding down into The Vast now
and then (especially during harsh winter weather), human rule of
The Vast seemed assured for now and for years to come.
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