Procampur
ROCAMPUR
is the richest of the independent cities of the Vast, challenged
only by Ravens Bluff and Tantras. It was a booming city before the
founding of the Standing Stone and the creation of Dale-Reckoning.
The city-state is bordered on the north coast of the Sea of Fallen
Stars and the eastern shore of the Dragon Reach. See
a map of Procampur. Download
a PDF of the map
From
its early days until now, it has been a city noted for its skilled
goldsmiths, ornate and fine quality hardware (smithy work), and
gem cutters. It is ruled by a hereditary overlord with the title
of Thultyrl. The present Thultyrl is a young man, Rendeth of the
Royal Blood, who is aided by the Hamayarch, the mage advisor to
the Thultyrl. The current mage is Alamondh.
The latest census of the city (in 1370 DR) sets Procampurs
population at 55,000 (97% human, 1% half-elven, 1% dwarven, and
1% other races).
Beyond the Thultyrls Castle, the city was divided
into areas reserved not so much for differing classes, but for differing
activities. The eight districts are delineated with walls of 15
feet high. Royal orders are strict with regard to which activities
may be performed in which district.
The city is roughly circular. Two stub walls curve
southwest to meet the shore, forming a crescent outside the circle.
This crescent is the port, where visitors and citizens come and
go freely, acting more or less as they please. The Great Way is
a broad avenue that runs from the Port District up to the Thultyrls
castle. Opening off this walled avenue are gates into the eight
inner city districts, each with is own guards. Each district also
has gates into adjacent districts. Each district is marked by slate
roofs of a different colour.
History of Procampur
Procampur wasnt always the thriving city that
is present today. Long before the Standing Stone was erected in
the Dalelands, the city was a dwarven mining community. Then it
was called Proeskampalar. It grew famous very quickly for its works
and achievements with gems and precious metals.
The dwarves of Proeskampalar had about 80 years of
peace before the first humans came to the area to settle. A deal
was struck so that the humans would be responsible for the farming
and the feeding of the community and in return the dwarves would
allow them to settle as well as work along side the dwarves. Knowing
full well of dwarven stubbornness, the humans didnt really
have any choice but to agree.
There was a problem in allowing the humans to settle
with them that the dwarves did not realise. Once one was let in,
they were forever coming. Over the next 80 years, Proeskampalar
grew significantly and the human-to-dwarven ratio was just about
even.
There was another thing that the dwarves did not count
on: thieves and pirates. Crime soared and shipments across the Dragon
Reach were hijacked. Crime was at its peak by 7 DR. In that year,
the people of Proeskampalar hired mercenaries to contain the thefts
and pirates. However, the mercenaries demanded more money when they
realised the scope of the dwarven/human operation. They began raising
their fees and threatened to allow the pirates and thieves a free
hand in the city if they were not paid.
In 20 DR, a campaign began to get the mercenaries,
pirates, and thieves in check. With the efforts of the human families:
of Hannith, Grimm, and Thultyrl and the dwarven clans of Rockfist,
Hillsafar, and Deepaxe; Proeskampalar was finally liberated from
their problems in 22 DR. A significant effort came from Nesian Thultyrl
and his family as they used their arcane power to bring the mercenaries
under control. Because of his tactical skill and might, Nesian Thultyrl
became the first leader of the city. All the clans and families
that participated in the citys liberation became Noble Houses.
Nesians first act as leader was to build a fortress
so that the city could protect themselves better from attackers.
Before then the city was on an open hillside which left it vulnerable
and invited trouble from both land and sea. A little over 20 years
later, the fortress-palace was completed, but Nesians ambitions
did not stop there. Plans were drawn up for the construction of
an entire walled city. Nesian knew he would not see his city completed,
but he charged each of his successors in the task for finishing
his dream.
In 523 DR, the city was finally completed. The division
into walled districts was planned to cut down on the possibility
of thieving. The population of the city had grown by leaps and bounds.
The city was renamed as Procampur and the week long celebration
began.
Consult the guide to the best inns and taverns
Find out about the calendar
Find out about the customs and festivals
Learn about the political background
Consult the maps
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