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Maps of the Vast

Cityguard

DEEP under a mountain near Sarbreenar lies Cityguard. Here the ancient dwarven Clan Hammer enclave guarded an entry into the Underdark. They set up barriers to hold back the horrible entities that lurk below.

Cityguard map

Download a PDF of Cityguard

Little was left and habitable of City Guard after severe earthquakes but recentlythe rubble has been cleared and many buildings have been re-erected.

Cityguard coat of armsCentral chamber

The central chamber is completely circular with ornate stone carvings on the walls which rise to a great domed ceiling high above. A magical light gives a soft diffuse light and originates from the ceiling.

Parts of the ceiling have fresh workings as much of it fell down during the earthquake and has been replaced by Arkel and a team of stonemasons. The floor of the chamber was paved but the ceiling rockfall destroyed parts as it fell. They are renewed with fresh paving.

In the centre of this chamber is the High Temple of Clangeddin. This temple has ornate steps leading up to a large set of double doors emblazoned with heroic scenes depicted in platinum and gold. The structure of the building is made of white marble. Its size is vast with a large domed area in the centre.

The main passages

From the central chamber, four wide corridors lead off. They have high, curved ceilings. They go north, south, east and west. Each corridor is cut short by a set of ornate double doors which can be locked and barred from the inside.

Beyond these doors are large chambers. The doors enter centrally and have space either side of them. The room extends a further distance from the doors. A similar sized passage leads of to the left and right of the doors curving away to enter into all the rooms.

The four key areas

The four areas between the spokes have been developed for distinct uses. Living area / Troop Barracks is the first, the second is Storage/Provisions, the third has been cleared for a Training ground, the final area is where the Derro first entered the city and where there is now an entry into the Underdark. Defensive fortifications have been built up around it and a guard is always on duty. Each of these areas have an entry point onto the main chamber, the rim and each main hallway.

Entrances

The only two known entrances into City Guard are from Drake’s Perch and from the Underdark. There is a long passage that leads to a staging room below the temple. The city lays deep below the surface within the left most edge of the peak directly south of the Marble Quarry.

As to the tunnel between Drake’s Perch and City Guard – it is of fine dwarven design and has several guard posts as well as dwarvish stone traps that can be operated from the secure positions in times of war.

The passage itself takes about a day to traverse, and where you find guard posts there are also areas to be used for resting and camping.

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