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The Way of the Warrior

The Way of the Warrior Benefits and Membership Fees

WARRIOR Guild Membership is broken down into three ranks

Rank

Cost PA

Rookie

1

100 GP

Pugilist

2

400 GP

Gladiator

3

1000 GP

 

Requirements

Rookie (level 1)

  • +1 base attack
  • Proficiency with at least 1 martial or exotic weapon
  • 100 GP / year

Pugilist (level 2)

  • +5 base attack
  • Proficiency with all martial weapons
  • 400 GP / year

Gladiator (level 3)

  • Invitational only. Must seek invite from the Guild Master (Tic Granitemaster), who may ask for a test to prove the candidates skill at arms.
  • +9 base attack
  • Proficiency with all martial weapons
  • At least three feats designated as Fighter feats
  • 1000 GP / year

Benefits

Rookie (level 1)

  • Costs 2 TU less to level up as a Fighter
  • Shared accommodation subject to availability. (Pugilists and Gladiators have priority. Rookies may be asked to vacate their rooms at short notice)
  • 5% discount at Anvils Workshop *
  • Access to the following feats: Greater Sunder, Flick of the Wrist, Sheild Charge

Pugilist (level 2)

  • Costs 4 TU less to level up as a Fighter
  • Shared accommodation with a guarantee of a room
  • 10% discount at Anvils Workshop *
  • Access to the following feats: Greater Sunder, Flick of the Wrist, Sheild Charge, Hold the Line, Expert Tactician, Greater Sheild Bash
  • The ability to purchase guild potions from the guild potion list
  • Access to the prestige class Sarbreenar Weapon Master

Gladiator (level 3)

  • Costs 6 TU less to level up as a Fighter
  • Private accommodation with a guarantee of a room
  • 15% discount at Anvils Workshop *
  • Access to the following feats: Greater Sunder, Flick of the Wrist, Sheild Charge, Hold the Line, Expert Tactician, Greater Sheild Bash, Power Critical, Two-Handed Power Srike, Throw Anything
  • The ability to purchase guild potions from the guild potion list
  • Access to the prestige class Sarbreenar Weapon Master
  • Warriors Reputation: +2 circumstance bonus to Intimidate providing the target has heard of the Way of the Warrior
  • Exemplar’s Boon: +1 morale bonus to attack rolls for all allies with 5’ of the gladiator. This is a supernatural ability.

* = (service provided by Rim Goblinreaver, Deputy Guildmaster)

Feats

Greater Sunder [Fighter]

Prerequisites: Base attack +2, Improved Sunder
Benefit
: When you strike an opponents weapon (as with the Sunder action), you inflict double damage.

Flick of the Wrist [General]

Prerequisites: Dex 17+, Quick Draw
Benefit
: If you draw any weapon and make a melee attack with it in the same round, you catch your opponent flat footed (for the purposes of this attack only). This feat works only once per combat.

Shield Charge [Fighter]

Prerequisites: Power Attack, Improved Sheild Bash
Benefit
: When you perform a shield bash as part of a charge, the sheild bash inflicts double damage.

Hold the Line [Fighter]

Prerequisites: Base attack +2, Combat Reflexes
Benefit
: You may make an attack of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens immediately, before the charge is resolved.

Expert Tactician [General]

Prerequisites: Base attack +3, Dex 13+, Combat Reflexes
Benefit
: You can make one extra melee attack (or equivalent action, eg disarm, trip, grapple etc…) against one foe who you threaten and is denied their Dex bonus against you for any reason. You take the extra attack when it is your turn, either before or after your regular action. You can only use this feat once per round.

Greater Shield Bash [Fighter]

Prerequisites: Power Attack, Improved Sheild Bash
Benefit
: Any shield bash you make with a large or small sheild affects your opponent as if you have performed a bull rush. You don’t move into your opponents square or incur attacks of opportunity for the bull rush. You can’t use this feat with a buckler.

Power Critical [Fighter]

Prerequisites: Base attack +12, Improved Critical with chosen weapon
Benefit
: Once per day you may declare one attack roll with your chosen weapon to be an automatic threat. You still have to roll to hit, but assuming you hit you then roll to confirm the threat regardless of what number was rolled to hit.
Special
: This feat applies to one weapon only. It can be taken multiple times.

Two-Handed Power Strike

Prerequisites: Base attack +10, Power Attack
Benefit
: When using a weapon two-handed, you inflict double your Strength bonus to damage, rather than the usual one and a half times.

Throw Anything [Fighter]

Prerequisites: Base attack +2, Dex 15+
Benefit
: You can throw any weapon you are proficient in, regardless of whether it is intended to be used as a ranged weapon. The range increment of weapons used in this way is 10’.

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