Sarbreenar
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Guilds and associations

Religious bodies of Sarbreenar

THE DEVOUT citizens of Sarbreenar gain strength and support from their faith and from the established temples of the city.

Requirements

Worshipper

  • Anyone may come to worship at any of the temples around Sarbreenar. Indeed many frequently venerate multiple gods, with most churches being very busy on their respective holy days.
  • There are no costs for worshipping a particular deity.

Member

  • Members of a church contribute to the running and servicing of that church. The bulk of members are priests and acolytes, training in the way of their faith. However other devout citizens have been known to take a more active role in the running of their church.
  • Church membership takes 30TU per year.
  • A character can only be a member of one church.
  • The Elven, Dwarvern, Halfling and Gnomish pantheons are considered to be "one church". Each of these pantheons shares traits in common and worship is communal between gods.
  • Church members may be asked to perform additional duties by their High Preist. The nature of these duties will vary depending on the church (and indeed, the High Priest).

High Priest

  • The High Priest of each religion is in charge of his or her temple and has many responsibilities within Sarbreenar. Each religion may only nominate one High Priest and the High Priests in turn report to the Minister for Spiritual Affairs (currently Samian Ware) with regard to civic affairs.
  • It is the High Priest’s responsibility to manage the church funds, organise the membership and maintain his or her temple or shrine. Many High Priests delegate their tasks to junior members within the church. Others run a more rigid system.
  • The many and varied duties of a High Priest takes 100TU per year. This includes Temple Administration (described in the Temple Building document).

Benefits

Worshipper

A worshipper receives the benefits of spiritual guidance, eternal salvation and the chance to get out of the house every now and again.

Member

  • Church members receive the same spiritual benefits as lay worshippers and other game benefits for their devotion to their god.
  • Access to the feats, Divine Might, Divine Shield, Divine Vigour.
  • Access to the prestige classes Thaumaturgist, Templar, War Priest and Divine Seeker (the latter requires permission from the High Priest to perform espionage on behalf of the church).
  • Access to religion specific prestige classes (for example the Doomguide is only available at the Church of Kelemvor). The religion specific prestige classes are: Auspician, Doomguide, Dweomerkeeper, Forest Master, Heartwarder, Silverstar, Sword Dancer, Techsmith and Windwalker. Note that the Techsmith also requires access to a forge (see building creation rules).Church members can use magic items created at the alter of their faith. See the magic item creation rules for more details.

High Priest

  • The High Priest gains all the benefits of the Church Member (above) and additionally:
  • Control over the logistics and finances of the church. It is down to the High Preist to spend the temple donations as she deems fit. Beware however, reckless High Priests who abuse this position may find themselves with difficult questions to answer should Bishops or other senior authorities come to visit.
  • Only High Priests may cast the Atonement spell. Forgiveness requires one in a position to forgive.

Feats

Divine Cleansing [General]

Prerequisites: Ability to turn or rebuke undead, Chr 13+, Extra Turning.

Benefit: Spend one of your turn/rebuke undead attempts to add your Charisma bonus to your weapon damage rolls for a number of minutes equal to your Charisma bonus.

Divine Shield [Fighter]

Prerequisites: Ability to turn or rebuke undead, Chr 13+, Extra Turning.

Benefit: Spend one of your turn/rebuke undead attempts to grant an enhancement bonus to your shield equal to your Charisma bonus. This lasts for a number of minutes equal to your Charisma bonus.

Divine Vigour [Fighter]

Prerequisites: Ability to turn or rebuke undead, Chr 13+, Extra Turning.

Benefit: Spend one of your turn/rebuke undead attempts to increase your base speed by 10 feet and grant yourself a +2 enhancement bonus to your Constitution. These effects last a number of minutes equal to your Charisma bonus.

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