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Guilds and associations

The Merchants’ Guild

THE Merchants’ Guild is concerned with the export and import of goods and raw materials, sales and transportation, rather than with production. Most members sell from stalls in the bazaar or work behind the scenes moving large quantities of products to and from Sarbreenar. It is these people who make the wealth of the city.

The Head of this guild chairs the Council of Ten, a circle of guild members which decides business such as minimum prices, export and import quotas, assignment of guild controlled stall spaces in the bazaar, disciplinary procedures against rule violators, and other similar matters. He also oversees the guild-sponsored public-works projects, charities, and festivals. When the guild decides to crush unwanted opposition, this person decides on the tactics.

Requirements

Dealer (only rank)

  • Merchants must maintain a minimum bank balance of 2500 Gold Lions.
  • 500 GP per year.
  • Merchants are only allowed to be a member of one other guild (to protect the interests of the Merchants Guild).
  • Must avoid trouble with the law. The Merchants Guild is keen not to be associated with, or involved with, criminal proceedings. Those who find themselves with a lengthening criminal record may face expulsion from the Guild.

Benefits

Dealer (only rank)

  • Trade Secrets: Modifies a successful PLR. Members of the Guild may increase (or decrease if they really want) the results of their PLR roll by one band. See the business rules for more information on making a PLR roll.
  • City Bonds: Dealers have the option to purchase Bonds. Each year a Dealer may purchase up to 10 bonds at 1000GP each. At the end of the year, the bonds are re-valued and sold back to the Dealer based upon the value of the Sarbreenar Economy (which ranges from —5 to +5 each year). Bonds re-sale is equal to 1000 + (100 x Sarbreenar Economy). This yields between 500GP losses to 500GP profit on each bond per year.
    City Bonds example. Mcoy buys 3 city bonds for 3000GP. At the end of the year, things have gone badly and the Sarbreenar Economy scores a —1. Mcoy’s bonds are worth 900GP each, and he receives 2700GP. Undaunted Mcoy buys 2 city bonds the next year for 2000GP. At the end of the year, things have fared better and the Sarbreenar Economy scores a +3. Mcoy’s bonds are worth 1300GP each and he receives 2600GP.
    See the business rules for more information on the Sarbreenar Economy score

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