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LAST but by no means least are the Citizen Militia units, sometimes known as the ‘Call to Arms’. The Militia is split into three Companies – each organised as copies of the First Elven Lights – each with its own Commander. Only the High Council can stand to arms any or all of these Companies.

Composed of the able bodied citizens of Sarbreenar, these units bolster the First Elven Light. They man the walls and moat defences in the event of a major attack on the city. During the defensive action the Militia Commanders will be under the command of the First Elven Light – either the Captain of the First Elven Light or the Guard Commander. All citizens are required to attend at least two of the four Militia Training days each year. The only exceptions to the call up are for those who hold council positions and senior guilds-men and women.

The Main Barracks

This building is divided into quarters, surrounding a parade ground (Drill Quad), and can comfortably bunk 100. There are also a number of offices and private quarters for non-commissioned and commissioned officers. There is a large kitchen, and dining room, weapons vault, and safe vault plus storage rooms, stables, several latrines which complete the main complex. The jail is situated underground, beneath the drill parade ground.

Drakes Perch Keep

This houses the majority of the First Elven. (Members of the ‘Honest’ Watch also has a small contingent.) It is able to comfortably bunk over 350. Drakes Perch Keep is used for the training days of the New Sarbreenar Guard including the militia.

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