The Bridge Gate Players
ORDS
AND LADIES, good citizens of Sarbreenar, we are pleased to present
to you our humble Guild. Here, musicians, actors, artists and performers
of all kinds live and work, producing fine entertainment and works
of art for your enjoyment. Our theatre, The Bridge Gate Playhouse,
offers regular performances by some of the most talented bards hereabouts.
Come on down for a great show!
Guild Operations
The Bridge Gate Players are recognised and respected
by commoners and nobles alike, while non-guild bards have a hard
time even finding a place to perform.
Any member may live at th eplayhouse without a fee.
Many bards come and go, allowing their membership to lapse for
months or years before returning. Although they lose their rank
privileges, they retain their rank and can rejoin when they return.(no
re-election fee). Apprentices however, are quite another matter.
If they leave the Players for more than a few weeks at a time,
they can never return to finish their training unless they gain
the Guildmasters personal permission, and you had better
have a very good reason as he does not often tolerate lack of
dedication in students.
The Bridge Gate Players is broken down into 3 ranks.
Rank
|
|
Cost per year
|
Player
|
1
|
100 GP
|
Performer
|
2
|
400 GP
|
Maestro
|
3
|
100 GP
|
There is an additional 50 Golden Lions registration
fee (this fee is a one off payment).
Non Guild Members
Non-members who wish to take up the performing arts
may obtain the services of a Guild member as a teacher. Fees are
to be negotiated between pupil and teacher. Where training is
to take place within the guild house and or the Guilds own property
is to be used, 20% of the fees are to be paid to the Guild.
Non-members, who stage a performance within the
walls of Sarbreenar and receive a payment of any type, must levy
25% of the sum received to the Guild. Or face the consequences.
Requirements
Player (level 1)
Performer (level 2)
-
Any one Perform skill 8 ranks
-
-
Maestro (level 3)
-
Invitational only. Must seek invite from the
Guild Mistress (Aleanna Undiminie), who may ask for a test
to prove the candidates love of entertainment.
-
Any one Perform skill 12 ranks and at least
6 other ranks in Perform skills
-
Bardic Music ability
-
1000 GP / year
Benefits
Player (level 1)
-
Costs 2 TU less to level up as a Bard.
-
Shared accommodation subject to availability
in The Phantom Skald. (Performers and Maestros have priority.
Players may be asked to vacate their rooms at short notice).
-
The ability to perform in Sarbreenar without
the "Wrath of the Guild" (see Income rules).
-
Access to the prestige class Spelldancer.
-
Access to the following feats: Artist,
Extra Music, Lingering Song
Performer (level 2)
-
Costs 4 TU less to level up as a Bard.
-
Private accommodation with a guarantee of
a room in The Phantom Skald or shared accommodation subject
to availability in The Elks Roost.
-
The ability to perform in Sarbreenar without
the "Wrath of the Guild" (see Income rules). In
addition, when rolling for yearly income from performing,
shift the result up by one band.
-
Access to the following feats: Artist,
Extra Music, Lingering Song, Obscure Lore, Disguise Spell,
Luck of Heroes, Jack of All Trades.
-
The ability to purchase guild potions from
the guild potion list.
-
Access to the prestige classes Spelldancer
and Sarbreenar Virtuoso of the Golden Voice.
-
The Guild will provide the Performer with
a masterwork instrument of his choice. This is the property
of the guild and must be replaced if lost or broken.
Maestro (level 3)
-
Costs 6 TU less to level up as a Bard.
-
Private accommodation with a guarantee of
a room in The Elks Roost.
-
The ability to perform in Sarbreenar without
the "Wrath of the Guild" (see Income rules). In
addition, when rolling for yearly income, shift the result
up by one band.
-
Access to the following feats: Artist,
Extra Music, Lingering Song, Obscure Lore, Disguise Spell,
Luck of Heroes, Jack of All Trades, Subsonics, Requiem, Green
Ear.
-
The ability to purchase guild potions from
the guild potion list.
-
Access to the prestige classes Spelldancer
and Sarbreenar Virtuoso of the Golden Voice.
-
The Guild will provide the Performer with
a masterwork instrument of his choice. This is the property
of the guild and must be replaced if lost or broken.
-
The Hall of Fame: +2 circumstance bonus to
Perform checks providing the listener has heard of The Bridge
Gate Players.
-
Power to the People: The Bards Guild
is one of the oldest organisations in Sarbreenar and many
important citizens have great affection for it. Once per year,
you may call in a favour from any NPC in the name of the Guild.
The favour asked must genuinely be in the interest of the
Guild. The favour is subject to the DMs and the committees
discretion.
Feats
Artist [General]
Prerequisites: none
Benefit: You gain a +2 bonus on all Perform checks and to
one Craft skill that involves art (choose when you gain the feat)
such as calligraphy, painting, sculpture or weaving.
Extra Music [General]
Prerequisites: Bardic Music ability or Virtuoso
Performance ability
Benefit: You can use your Bardic Music or Virtuoso Performance
(chose when you gain the feat) four extra times per day.
Special: This feat may be taken twice. Once for Bardic Music
and once for Virtuoso Performances.
Lingering Song [General]
Prerequisites: Bardic Music ability or Virtuoso
Performance ability
Benefit: Whenever you use your Bardic Music or Virtuoso Performance,
the effects last twice as long as they normally would.
Normal: Generally Bardic Music and Virtuoso Performances last
as long as the caster performs and 5 rounds thereafter. However
certain effects differ. Consult the appropriate rules regarding
each effect.
Obscure Lore [General]
Prerequisites: Bardic Knowledge ability
Benefit: You gain a +3 bonus on checks using your Bardic Knowledge
ability.
Luck of Heroes [General]
Prerequisites: none
Benefit: Tymora smiles upon your character. You receive a
+1 luck bonus to all saving throws.
Jack of All Trades [General]
Prerequisites: Character level 8th
Benefit: You can use any skill untrained, even
those that normally require training.
Subsonics [General]
Prerequisites: Bardic Music ability or Virtuoso
Performance ability. 10 total ranks in any Perform skills.
Benefit: You can play so softly that opponents do not notice
it, yet your allies still gain all the usual benefits of your
Bardic Music and Virtuoso Performances. Similarly you can affect
opponents within range of your music, and unless they can see
you performing or have some other means of discovering it, they
cannot determine the source of the effect.
Requiem [General]
Prerequisites: Bardic Music ability or Virtuoso
Performance ability. 12 total ranks in any Perform skills.
Benefit: You can extend your mind-affecting Bardic Music and
Virtuoso Performance effects so that they inflict even the undead.
All Bardic Music and Virtuoso Performance effects on undead creatures
have only half the normal duration they have against the living.
Green Ear [General]
Prerequisites: Bardic Music ability or Virtuoso
Performance ability. 12 total ranks in any Perform skills.
Benefit: You can extend your mind-affecting Bardic Music and
Virtuoso Performance effects so that they inflict plant and plant
creatures. All Bardic Music and Virtuoso Performance effects on
plant and plant creatures have only half the normal duration they
have against the living.
The Guildhouse
The Brotherhood Guildhouse, a large four-story
building, resembles a well-off merchants town house from
a distance. The foundation and lower two levels are made of
smooth-cut stone blocks, while the upper stories are stained
wood, reinforced with thick wooden beams. Dotted with many windows,
it is located in a wealthy district of Sarbreenar, although
it is also easily accessible from the area inhabited by the
lower classes. One distinctive feature is its sign that
of a bridge gatehouse over which a rebec and a recorder crossed
have been superimposed.
Inside, the guildhouse has a homey feel, like
a familiar tavern or inn. The huge common room and kitchens
mostly take up the ground floor. Large wooden tables cover the
floor; all are worn but in excellent condition. Some of the
chairs are beautifully engraved but most are plain but functional.
Bards are here constantly engaged in eating, arguing, practising,
or giving impromptu concerts or lessons. The few small dining
rooms are dusty with disuse. On the first floor are individual
practice and lesson rooms. Thick walls prevent bards from disturbing
each others work.
The top two levels are divided into sleeping rooms.
Apprentices bunk together in a large room on the third floor,
near the smaller private rooms for the Journeymen. The second
floor is reserved for Minstrels and Master Bards. A small number
of rooms are usually available as guest chambers.
Master Crafter Aleanna Undiminie
An immigrant from the nearby elven community,
Aleanna came into the city one day with her uncle on a trading
mission on the very day that a musical festival was being celebrated,
liked what she saw, stayed and eventually joined the Guild where
she is a very popular attraction in the Guildhouse.
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